![]() I have made good progress on the Pistol this week. The next patch will go out on the 3rd of May around 7pm Melbourne time. Besides driving vehicles, you will be surprised how little impact the latency has on gameplay with our netcode. In the meantime, if you are in a region with low player numbers, we recommend you play on the EU East V2 server (which all the team do with >350 ping from Australia). We have been very quiet for a while, we will start making a lot of noise soon. We will focus on amplifying signal when we are ready to push V2 to live and draw as many old and new players in as we can, but we want to have V2 as kickass as possible so we can retain those players and continue to build our playerbase for a long time after that release. We have big plans for the release of V2 from experimental to the main branch. V2 is not going anywhere, help us make it awesome. We are constantly going through the same process but can’t possibly play the game as much as you guys. Try to put into more than a 2 word sentence an experience or gameplay scenario that has been lost and try to figure out why it was lost. If you miss something from Legacy, let us know what it is. Looking at how far we’ve come in the last few months in getting V2 back closer to Legacy while introducing new features, I don’t think it will be long before V2 is leaps and bounds ahead of legacy in all ways. The team are dedicated to making Hurtworld the best game possible and we acknowledge some of the magic from Legacy has not translated into V2 YET, we will keep working on it until it has. We are going to push Hurtworld forward, this is not an option. ![]() This starts to become a difficult proposition for us. Get rid of competing branches and make legacy attractive to new players without changing too much that I am attached to” “I want to play legacy, but player numbers are too low due to the fractured playerbase. Given the lack of direction on what changes people want to see that are attached to legacy, I see it more translated to this: “I don’t like the updates in the experimental branch, roll them back and make different ones” So I will try to translate to something that makes more sense: What I want to do is try to open a discussion on what these comments are trying to convey.Īs V2 is an update of Legacy, we are in fact updating legacy. I see this comment a lot, I take it with a big grain of salt as obviously people posting it are either taking the piss or not great at communicating, which is understandable for non English speakers. We will keep experimenting until we get them back. Mangatang has introduced some cool elements we want to keep, but we’ve lost some things from Diemensland that really made Hurtworld what it is. We’ve also been focusing on validating Mangatang against Diemansland and attempting to open out more of the map in an attempt to bring back the open spaces, make vehicles more useful and create more memorable areas. We’ve been busy working away on the next Experimental patch, our focus this cycle is iterating on gear balance and decoupling visuals from function where PVP is not affected.
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